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With consumer devices becoming increasingly affordable, virtual reality (VR) bears therapeutic promise for psychiatry and psychotherapy. Nevertheless, there remains a research-to-practice gap as advances in VR technology outpace clinical research: VR therapeutics practical for day-to-day clinical care remain largely unavailable, inaccessible, or unaffordable. This article returns to three foundational promises of VR: enhancing treatments already feasible in the clinic, making feasible treatments impractical in the clinic, and making possible “impossible” treatments in the clinic. These are discussed in terms of current state of research; whether VR therapeutics are available, accessible, and affordable to frontline clinicians; limitations; and areas of growth via practical examples. This is followed by a discussion on clinical research approach to further bridge the research-to-practice gap: first, using in research only VR devices that are practical for frontline clinics, and second, developing VR-therapeutics with scalability and excellence in mind—through optimization and a team-science approach.

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